Upgrade Soul has moved!

October 9, 2013 § Leave a comment

US Sticker Print File

If you’re looking for the latest Upgrade Soul news and events, please go to and like our Facebook Page, which is updated on the regular.

If you’d like more information on Upgrade Soul, such as trailers and specs, check out Opertoon’s Upgrade Soul page.

Or, if you’re ready to get down to business, just download the app, FOR FREE, on the App Store!

Upgrade Soul available now!

October 31, 2012 § Leave a comment

The day has finally come!

Upgrade Soul is live on the App Store. Go get it! Or, for more information, visit the product page.

US iPad Screenshot 1

Launch Date: October 31

October 30, 2012 § Leave a comment

We’re very happy to announce that Upgrade Soul will be launching on the App Store on Halloween, October 31. Thanks for all of your support! Here’s a great bit of press that came in from AppAdvice this morning:

Upcoming iOS Title Upgrade Soul Will Upgrade Your Expectations Of The Graphic Novel Form

Once we’re live, use this link to find us on the store: Upgrade Soul on the App Store

And here’s a recent video demonstrating the app in action:

Spread the word!

March 4, 2011 § Leave a comment

Chapter 2 is done!

I moved to Portland right after I finished, so progress on Chapter 3 has been slow, but I’m ecstatic about the move, and even more so about a possible shared studio space I’m hoping to get in on here. I’ve never had a personal work area away from home, so I’m anxious to see how it’ll effect my workflow.

We’re also in the process of hiring a new colorist for the project. I recently fell in love with Kevin Mutch’s The Moon Prince, and the simple, mostly flat color aesthetic he’s employing. I feel like a color approach like this would be a great match for the essentially clean-line drawing style I’m using for Upgrade Soul. Here’s a style test I did for the cover of chapter 2.

If anybody out there is interested, please contact me about page rates and send some samples to capitolitch@gmail.com

Chapter 2, Scene 1 (uncolored).

October 12, 2010 § 1 Comment

This is the uncolored first scene of the second chapter of Upgrade Soul. This also happens to be the first scene I’ve drawn since I did the first chapter on spec 3 years ago. I’m relieved my natural drawing style hasn’t changed perceptibly, though that may not speak well of my growth as an illustrator.

Gestation 2.

October 1, 2010 § 1 Comment

Around the same time Tom Herpich did his Upgrade Soul character designs, I illustrated a sample scene as a tone test. This scene was later cut from the script, and the art style I’m now employing is vastly different, but if I’d committed to finishing Upgrade Soul then, there’s a good chance this is what it might have looked like.

Introduction.

September 25, 2010 § Leave a comment

Hank and MollyI first began working on Upgrade Soul at the same time that I began working on my first graphic novel, The Changers, in 2001. I self-published The Changers in 2003, and intended Upgrade Soul to be a fairly immediate follow-up. Many factors have contributed over the years to the prolonged gestation of Upgrade Soul. Most notable among them was that I simply lacked the confidence to commit to it. I didn’t feel comfortable enough as a writer to tackle what had grown into a very dense plot and I didn’t feel comfortable enough as an artist to do justice to what I’d determined would be the most realized story I was capable of writing.

In late 2007, I completed the final draft of the script and pitched the book to publishing contacts I’d made following the success of The Changers. By then, however, any momentum I’d achieved after The Changers had slowed to a halt, and I was unable to find a home for such an uncommercial story from an unknown creator. I sat on the story for three more years, during which time I did, among other things, two interactive comics projects with acclaimed interactive artist Erik Loyer. One of these projects was the experimental interactive comic, Ruben & Lullaby, for the iPhone.

In the spring of 2010, Erik described to me an interactive comics reader he’d begun developing for iPad. The Reader pointed toward nothing that’d been done with comics before, promising a new level of depth and immersion by taking full advantage of the unique capabilities of the iPad platform. Erik expressed his interest in adapting Upgrade Soul for the reader, as the inaugural release for what I felt certain would become a groundbreaking way to read comics electronically. After some hesitation, and even after spending some time collaborating with Erik on a new story, I decided this outlet would be the perfect impetus to finally complete Upgrade Soul, almost exactly 10 years after its conception.

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